Friday, June 19, 2009

Success! We recorded a total of 79 players for week 1.
Majority of the students came from Cyberpreneurship subject from FBL.

Puan Rahayu, the coordinator for Entrepreneurship from Faculty of Business and Law is teaching the subject Cyberpreneurship this semester.
She made it compulsory for all her students to play the game in their assignment groups.

This is the first time we
1. Make playing a board game part of the subject evaluation criteria

2. Use the board game as a tool to stimulate business ideas after students play the game
(Students are given a 15 minute debrief after playing the game.
Important points such as how the game reflects reality is highlighted.
On top of that, we are sharing the essence of Robert Kiyosaki's teachings in 2 of his books, "Increase Your Financial IQ" and "Cashflow Quadrant".)

3. [week 3] Introduce and implement team building element in the event.
(In the team building game mode, each team member will have to help each other to achieve their individual objective.
The team which have all team members achieve their individual objective wins)

4. [week 3] Will run the game in a massive multiplayer board game session.
(It is estimated 400-500 students from the subject will be playing the board game in teams during week 3 at CLC Concourse)


I am very happy about the feedback from the students.
It is interesting to see the change of perception among students from
"why on earth are we supposed to play"
"what is this? a stupid game?"
"how can we possibly learn anything from a game"

to

"WOW! The game is Fun"
"This game really is challenging"
"Did you guys really created this? This is amazing!"
"This IS something!"

This is what I call "ENLIGHTENMENT"!

Well, not all responded positively. The 2 groups which were the most boring was 1, the law student group, and 2, the accountant group.
I really can't get a more boring set of students.
Nothing is perfect I guess?

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